How I Make My Three.js Projects - WebGPU Production - Threejs Conference Talk Keynote

· 46:14 · Talks · three.js, webgpu, tsl, realtimegraphics

How I Make My Three.js Projects - WebGPU Production - Threejs Conference Talk Keynote - video thumbnail

Watch on YouTube · Subscribe to the channel

For years, people have asked me: How do you make these projects?

This talk contains some of the answers.

I originally presented this at the Three.js Conference in Paris, where I also taught a two-day workshop on TSL and Three.js together with Sunag, the creator of TSL.

Unfortunately, the recording of my talk at the conference didn’t work. So I recorded the presentation again for anyone who missed it.

In this talk, we review a real WebGPU project and explore some of the techniques I use in production, including Octahedral Impostors, Lens Flare, performance optimization, and other techniques that help make complex real-time experiences possible.

The project we review downloads only 6 MB, while everything is rendered in real time.

Project:

If you missed the Three.js Conference, here’s the talk again.

Links from the video

Related projects

Related articles