Seat Selector

3D venue seat selection with spatial audio · 2019 · Production, WebGL

Seat Selector project preview

Selecting your seats in 3D has never been easier. This tool is designed as middleware between ticket buyers and venues — cinemas, theaters, schools, stadiums — where traditional seat maps feel flat and never show what the night will actually look like.

Built with Three.js, it delivers a half-immersive preview of the room: step into an opera house, pick a seat, and see the stage from that exact point of view before you buy.

A standout layer is spatial audio — sound shifts with distance so you hear how the room behaves from your chosen seat, not just how it looks. A clearer preview means a more confident purchase.

Technical details

  • Three.js
  • WebGL
  • 3D Seat Selection
  • Spatial Audio
  • Venue Visualization
  • Immersive Camera Views
  • Real-time Reflections

Open the live project