WebGPU Advanced Glass Material for Threejs
· 2:53 · Components · three.js, webgpu, shaders, creativecoding
Watch on YouTube · Subscribe to the channel
A closer look at two unique features of my Advanced Glass Material: colored caustics and glass-to-glass interaction.
Unlike a typical glass material, this one can actually “see” other glass objects in the scene, preserving their depth while capturing their internal reflections and refractions.
This is made possible by and a number of custom rendering techniques and optimizations under the hood.
Live demo coming soon.
Related projects
- Advanced Glass — Coming soon for WebGPU
