Creating Powerful Scene Controls with React Three Fiber & Three.js
· 2:42 · Projects · three.js, react-three-fiber, shaders, tutorial, webgl, creativecoding, reactthreefiber, shaderart
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One of the best things about building interactive experiences with is the creative freedom it unlocks.
In this video, I’m showcasing some of the custom scene controls I built, allowing the environment to be transformed in countless ways in real time. What I enjoy most is that these debug tools also become a great way to share the process behind the work, making it easier to understand how everything was designed and developed. I've learned a lot when other developers share how the project was constructed. So I decided to share a bit on how it works behind the scenes.
You can explore these debug parameters yourself here:
If you’re curious about any specific part of the project or want to know how something was built, drop a question in the comments. I’m always happy to share insights from the development process.
