Gliding through volumetric clouds in the browser
· 1 min read · three.js, webgl, clouds, atmosphere, launch
A flat sky is the first thing that gives a 3D scene away. Glide Clouds is a small aviation concept built to show the opposite: volumetric clouds in the browser, soft and layered, that you can fly through.

What to look at #
The scene has two ideas that work together:
- Volumetric clouds. They are volumes, and not billboards, and light scatters through them, so the sky feels deep and not painted on a dome.
- Cinematic lens flares. The same light that cuts through the cloud bank blooms across the frame, so atmosphere and camera optics read as one coherent look.
It is a focused technical demo: realistic sky density and optical response, working together for a flight-inspired moment that still runs in real time.
Where it went next #
The clouds went on to become a component for React Three Fiber. There are videos about the volumetric cloud component and about the clouds running in a project.
Try it #
The scene is live at threejs-aviation.vercel.app, and there are more details on the project page.
Related projects
- Glide clouds — Volumetric clouds with cinematic lens flares