# Threejs WebXR - Meta quest VR AR sessions Realistic water

> The showcase using my Realistic Water project in is working perfectly in VR/AR sessions on Quest. Thanks to Bolaboher's excellent work in making things easy…

Canonical page: https://andersonmancini.dev/videos/threejs-webxr-meta-quest-vr-ar-sessions-realistic-water

Published: 2024-11-12 · Duration: 2:20 · Category: Projects · Tags: three.js, react-three-fiber, webxr, vr, augmentedreality, r3f, technology, metaquest3

Watch: [YouTube](https://www.youtube.com/watch?v=INYwrLGSQQc) · [Subscribe to the channel](https://www.youtube.com/@AndersonMancini?sub_confirmation=1)

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The showcase using my Realistic Water project in is working perfectly in VR/AR sessions on Quest. Thanks to Bolaboher's excellent work in making things easy with the React/XR library, I didn't have to change much.

You don't need to use the controllers. Both hands can interact with the water at the same time.

MetaQuest3 is powerful enough for me to code in the pool. I can even run other 3D projects in the browser while I'm underwater watching the caustics and distortions in the water. It's incredibly immersive.

Next: Putting your head underwater :)

## Links from the video

- [Live demo](https://andersonmancini.dev/)

## Related projects

- [Realistic Water](https://andersonmancini.dev/projects/realistic-water.md) — WebGL pool simulation with caustics
