# Threejs WebGPU Advanced Glass Material - Rendering Edge Chromatic Dispersion

> More experiments with WebGPU Advanced Glass Material for vanilla version. Added Independent Edge Dispersion for better results when morphing the glass shape.

Canonical page: https://andersonmancini.dev/videos/threejs-webgpu-advanced-glass-material-rendering-edge

Published: 2026-08-14 · Duration: 0:35 · Category: Components · Tags: three.js, webgpu, shaders, creativecoding

Watch: [YouTube](https://www.youtube.com/watch?v=6EBIQ-Vgh38) · [Subscribe to the channel](https://www.youtube.com/@AndersonMancini?sub_confirmation=1)

More experiments with WebGPU Advanced Glass Material for vanilla version. Added Independent Edge Dispersion for better results when morphing the glass shape.

Live link coming soon

## Related projects

- [Advanced Glass](https://andersonmancini.dev/projects/advanced-glass.md) — Coming soon for WebGPU

## Related articles

- [Glass that remembers what is behind it: transmission in WebGPU and TSL](https://andersonmancini.dev/blog/webgpu-glass-material.md)
