# Threejs SSGI TSL WebGPU - R3F Demo by Anderson Mancini

> r181 is going to be insane. I’ve been playing with it before release — and we finally have native Screen Space Global Illumination via in and . Live link…

Canonical page: https://andersonmancini.dev/videos/threejs-ssgi-tsl-webgpu-r3f-demo-by-anderson-mancini

Published: 2025-10-12 · Duration: 4:26 · Category: Games · Tags: three.js, react-three-fiber, webgpu, tsl, shaders, post-processing, r3f

Watch: [YouTube](https://www.youtube.com/watch?v=hIRe9If5yxg) · [Subscribe to the channel](https://www.youtube.com/@AndersonMancini?sub_confirmation=1)

r181 is going to be insane. I’ve been playing with it before release — and we finally have native Screen Space Global Illumination via in and . Live link soon.

I don't think we have good scenes showcasing the incredible features that SSGI provides. SSGI calculates how light bounces across your scene — colors bleed naturally from one surface to another. Turn it off, and everything looks flat and lifeless. To showcase it better, I added a color-changing toolbox . Notice how its color spills over the floor and walls in real time. The difference is night and day!

Here’s the magic: in night scenes, objects with emissive materials can act as actual light sources. Think infinite lights, glowing shapes, LED strips — all dynamic.

Don’t miss the demo! The link drops soon. Be sure to subscribe to my newsletter:

The full project, with all assets, settings, and custom shaders you see in this video, will be available for purchase on my Patreon soon.

## Links from the video

- [Live demo](https://ssgi-webgpu-demo.vercel.app/)
- [Live demo](https://andersonmancini.dev/)

## Related projects

- [Lumen Decor Studio 1](https://andersonmancini.dev/projects/lumen-decor-studio-1.md) — SSGI interior visualization with WebGPU
