# \[ Threejs Renderer vs Blender 4.1 EVEE Next \]

> A new project is on the way . I decided to compare the renderer that I use with the new Blender EVEE Next. I was impressed that we already can have nearly…

Canonical page: https://andersonmancini.dev/videos/threejs-renderer-vs-blender-4-1-evee-next

Published: 2024-01-29 · Duration: 2:00 · Category: Tutorials · Tags: three.js, react-three-fiber, game, tutorial, post-processing, three-js, evee-next, evee

Watch: [YouTube](https://www.youtube.com/watch?v=xLpBnG8AzBo) · [Subscribe to the channel](https://www.youtube.com/@AndersonMancini?sub_confirmation=1)

A new project is on the way . I decided to compare the renderer that I use with the new Blender EVEE Next. I was impressed that we already can have nearly the same result in the browser but in real time .

More details on that room scene soon.

To clarify things:

- Blender Cycles is the default render engine. It is a raytraced renderer.

- Blender EVEE is the real-time renderer. It is faster but can't support Global Illumination right now.

- Blender EVEE Next is the new version that can support Raytracing.

The car demo scene is here in case you want to try it:

Live

## Links from the video

- [Live demo](https://toyota-neotix-demo.vercel.app)

## Related projects

- [Lumen Decor Studio 1](https://andersonmancini.dev/projects/lumen-decor-studio-1.md) — SSGI interior visualization with WebGPU
