# Threejs Conference Workshop - Cyberpunk Inspired

> Testing threejs limits on recreating a Cyberpunk-inspired scene using Roughness Blured reflector, custom Rain, Custom water distortion, Depth of Field, Lens…

Canonical page: https://andersonmancini.dev/videos/threejs-conference-workshop-cyberpunk-inspired

Published: 2026-07-21 · Duration: 2:22 · Category: Projects · Tags: three.js, post-processing

Watch: [YouTube](https://www.youtube.com/watch?v=ImneqCJ5Tg0) · [Subscribe to the channel](https://www.youtube.com/@AndersonMancini?sub_confirmation=1)

Play it for free now:

Testing threejs limits on recreating a Cyberpunk-inspired scene using Roughness Blured reflector, custom Rain, Custom water distortion, Depth of Field, Lens Flare, SMAA

## Links from the video

- [Live demo](http://threejspunk.com)

## Related projects

- [Threejs-Punk](https://andersonmancini.dev/projects/threejs-punk.md) — Fully featured Racing Game

## Related articles

- [Threejs-Punk: a free WebGPU racing game that runs in the browser](https://andersonmancini.dev/blog/threejs-punk-racing-game.md)
- [Speaking at the first Three.js Conference, in Paris](https://andersonmancini.dev/blog/three-js-conf-paris-2026.md)
