# Threejs Archviz

> In this video, I show a little bit of the process I use to optimize the model I exported from Blender to Threejs, which I created in the previous video. I…

Canonical page: https://andersonmancini.dev/videos/threejs-archviz

Published: 2022-06-15 · Duration: 2:01 · Category: Projects · Tags: three.js, source-code, archiviz, threejs-archiviz, three-js, 3js, architecture, threejs-water

Watch: [YouTube](https://www.youtube.com/watch?v=Xq0wWHAVFEI) · [Subscribe to the channel](https://www.youtube.com/@AndersonMancini?sub_confirmation=1)

In this video, I show a little bit of the process I use to optimize the model I exported from Blender to Threejs, which I created in the previous video. I show the result of each optimization so you can understand how the process starts. Generally, the models are lifeless on the first load, as it is necessary to adjust several parameters to get a more realistic and natural scene. But it is completely possible to leave a scene inside the threejs with the same level of realism as Blender EVEEE…

In the next video, I will create the interface for this experience. And soon, the live link ;).

If you want to create a scene similar to the one I did, use my boilerplate. It already has several tweaks that make your loaded model look prettier by default. Download it here:

I hope you like it and that it helps you in some way! If it helps, share, leave your like, and help spread the word.

## Links from the video

- [Source code on GitHub](https://github.com/ektogamat/threejs-andy-bolierplate)

## Related projects

- [WebGPU Archiviz](https://andersonmancini.dev/projects/webgpu-archiviz.md) — 6MB Architecture Visualization
