# CyberPunk Threejs - Conference Project Update

> Three.js. No baking. No fake reflections. Just a rainy ASRM night to enjoy.

Canonical page: https://andersonmancini.dev/videos/cyberpunk-threejs-conference-project-update

Published: 2026-07-22 · Duration: 2:31 · Category: Projects · Tags: three.js, webgpu, tsl, shaders, physics

Watch: [YouTube](https://www.youtube.com/watch?v=j47-fkOv0wA) · [Subscribe to the channel](https://www.youtube.com/@AndersonMancini?sub_confirmation=1)

Play it for free now:

Three.js. No baking. No fake reflections. Just a rainy ASRM night to enjoy.

Built entirely with Three.js WebGPU + TSL.

Features include:

• Dynamic rain simulation

• Real-time water puddles

• Live reflections

• Custom shader pipeline

## Links from the video

- [Live demo](http://threejspunk.com)

## Related projects

- [Threejs-Punk](https://andersonmancini.dev/projects/threejs-punk.md) — Fully featured Racing Game

## Related articles

- [Threejs-Punk: a free WebGPU racing game that runs in the browser](https://andersonmancini.dev/blog/threejs-punk-racing-game.md)
- [Speaking at the first Three.js Conference, in Paris](https://andersonmancini.dev/blog/three-js-conf-paris-2026.md)
