# Windland Experience

> First featured project on the Three.js homepage · 2019 · Production, Experiments, WebGL

Canonical page: https://andersonmancini.dev/projects/windland-experience

A digital city experience built to push what real-time rendering can look like in the browser — with **depth of field** and a stack of advanced **post-processing** effects shaping every frame.

Soft focus, atmospheric depth and cinematic polish turn a stylized world into something that feels directed, not just rendered. It was created as a showcase of those possibilities, and became the **first project featured on the Three.js homepage**.

A milestone piece for the community: proof that high-end optical effects and immersive environments could live side by side on the open web.

## Technical details

- Three.js
- WebGL
- Depth of Field
- Advanced Post Processing
- Real-time Rendering
- Digital City
- Featured on Three.js

## Links

- [Open the live project](https://windland-neotix.vercel.app/)

## More projects

- Previous in Production: [Seat Selector](https://andersonmancini.dev/projects/seat-selector.md)
