# Seat Selector

> 3D venue seat selection with spatial audio · 2019 · Production, WebGL

Canonical page: https://andersonmancini.dev/projects/seat-selector

Selecting your seats in 3D has never been easier. This tool is designed as middleware between ticket buyers and venues — cinemas, theaters, schools, stadiums — where traditional seat maps feel flat and never show what the night will actually look like.

Built with **Three.js**, it delivers a half-immersive preview of the room: step into an opera house, pick a seat, and see the stage from that exact point of view before you buy.

A standout layer is **spatial audio** — sound shifts with distance so you hear how the room behaves from your chosen seat, not just how it looks. A clearer preview means a more confident purchase.

## Technical details

- Three.js
- WebGL
- 3D Seat Selection
- Spatial Audio
- Venue Visualization
- Immersive Camera Views
- Real-time Reflections

## Links

- [Open the live project](https://vrseat.vercel.app/)

## More projects

- Previous in Production: [Ola Research](https://andersonmancini.dev/projects/ola-research.md)
- Next in Production: [Windland Experience](https://andersonmancini.dev/projects/windland-experience.md)
