# Glide clouds

> Volumetric clouds with cinematic lens flares · 2023 · Concept, Experiments, WebGL

Canonical page: https://andersonmancini.dev/projects/glide-clouds

An aviation concept scene built with **Three.js** to demonstrate **volumetric clouds** in the browser — soft, layered volumes you can glide through, with light scattering that makes the sky feel deep instead of flat.

Paired with cinematic **lens flares**, the same lighting that cuts through the cloud bank also blooms across the frame, tying atmosphere and camera optics into one coherent look.

A focused technical demo: realistic sky density and optical response working together for a flight-inspired moment that still runs in real time.

## Technical details

- Three.js
- WebGL
- Volumetric Clouds
- Lens Flares
- Atmospheric Scattering
- Aviation Concept
- Real-time Rendering

## Links

- [Open the live project](https://threejs-aviation.vercel.app/)

## More projects

- Previous in Concept: [Smart Watch](https://andersonmancini.dev/projects/smart-watch.md)
- Next in Concept: [Seashore House](https://andersonmancini.dev/projects/seashore-house.md)
